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Multiscatter 3ds max 2020
Multiscatter 3ds max 2020







multiscatter 3ds max 2020

  • Fixed performance issue when changing multiple objects instances using the same materials.
  • Fixed objects and lights ambient shadow visibility when Object not set visible.
  • I've experimented with fur based grass etc, but I've never been able to get as good a result as using modelled blades.Īny help in this matter would be greatly appreciated.Plugin's version string consists of two parts - version of Octane core integrated into this version of plugin, and the version of the plugin itself. Hense me running immediately to this forum, as that seems like an insane workload. So far it seems with the built in scatter feature it would take up to 35 seperate scatter objects to achieve the same thing.

    multiscatter 3ds max 2020

    One for grass, which would include all of my seperate grass blades, where I can choose the ratios individually if required.) Then similar systems for the weeds and flowers/leaves. It would then only take 3 particle systems (Similar to scatter) to populate the plane. So, I'm wondering if there are any alternatives, either features in 3ds that I've not discovered yet or free plugins that do a similar job.īasically in Blender I would create a grass field by modelling perhaps 10-20 blades or clumps of grass, perhaps 5-10 weeds and maybe 3-5 flowers or leaves etc. Mr Google seemed to point me in the direction of multiscatter, which seems like the sort of thing I need, but given I'm just a hobbyist its a cost I can't justify at the moment. I'm in the process of attempting to make the transition from Blender/Cycles to 3DS Max and Vray.īeen trying to great some grass from some modelled grass blades, played around with the builtin scatter feature but it appears to be very limited compared with the particle distribution system I'm used to.









    Multiscatter 3ds max 2020