

With the fundamentals out the way, Deep Silver's trailer turns its attention to Dead Island 2's exceeding gory dismemberment system, noting how its "realistic locational" damage can be used to a Slayer's advantage if they target specific weaknesses to slow down the undead - which come in standard, variant, and powerful apex forms. Each Slayer has different personalities, stats, and starting abilities, but can be personalised using Dead Island 2's card-based skill system. This latest airing follows Dead Island 2's slightly odd showcase in December - which buried a few juicy snippets of gameplay amid a heap of largely uninformative live-action sequences - but the focus this time is on gameplay from beginning to end.ĭeep Silver's latest gameplay reveal picks up in Bel Air, just a few hours into the game, as players - having selected Dani as their Slayer of choice - attempt to navigate LA's sun-kissed (and zombie-infested) streets in search of the Halperin Hotel evacuation point.ĭani - a "foul-mouthed brawler from Ireland with a twisted sense of humour" - is one of six Slayers in Dead Island 2, and her "balanced" move set is described as being well-suited to an agile style of combat. Long-in-the-works open-world zombie shooter Dead Island 2 is finally - after eight years and multiple delays - almost upon us, and in anticipation of its 21st April arrival, publisher Deep Silver has just shared 14 new minutes of combat-focused gameplay.
